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WorldEdit Guide

Jeessica

Server Moderator
A WorldEdit Tutorial
This tutorial will hopefully teach you some more on WorldEdit.
Scroll through the guide and find the area you would like to learn about. Please note that this guide does not tell you specifically how to build structures, it tells you how to use commands with WorldEdit that could be beneficial to build different structures.
What is WorldEdit?
WorldEdit is an alternative to building block by block. It can become quite complex if you are a beginner, but hopefully this guide will teach you something. The plugin allows you to do all sorts of things to your build, and it can change the way you look at building. Below there are different areas that give you short, step-by-step, instructions on how to use specific commands.

Getting WorldEdit
  • To get WorldEdit, you are going to need to log onto the server and type the command /vote. That will give you a link in chat, or you can click here to go to the website page.
  • Your screen will look like this:75039
  • Click on one of the links in the smaller blue bar (Minecraft Servers, Minecraft Server List, Minecraft MP, Minecraft Server.net, Planet Minecraft, Minecraft Servers Biz, Top G, and Server Pact are the possible links). You are able to get three hours per link, and in total 24 hours, as there are 8 links.
  • Once you have filled in the information correctly, you can click on the button that says "Click here to confirm your vote", or something similar, and a message will broadcast in chat saying that you have voted.
  • You will then have permission to use all the commands that are permitted to be used on the server. Enjoy!
Region Selection
There are two ways to set a region selection, here is the first:
  • To select positions you are going to need to get your wooden axe. You can either grab one out of the inventory or you can just do //wand.
  • Whilst your wand is in your hand, right click on one block to select your first position, and then left click another block to select your second position. The area within those two positions will be the region you have selected, and whatever command you use after, the action will be performed in that area.
The second way is:
  • You can also use //pos1 to set your first position to where your bottom half of your character is, and the same goes for //pos2.
Item ID's
When using commands in WorldEdit, the command will always ask for you to specific the block. You are able to use the block name for the majority, but sometimes they can get confusing, this is why there are numbers designated to blocks.
  • To find out the Item ID, you hold the block in your hand and do /itemdb.
  • The ID will appear in your chat, and it will also list a few alternatives you can use rather than the ID, such as different names for the block.
  • Redstone blocks
  • Sand
  • Gravel
  • Carpet
  • Ore
  • Concrete Powder
  • Signs
  • Banners
  • Heads
  • Hoppers
  • (Trapped) Chests
  • Furnace
  • Brewing Stand
  • Beacon
  • Dispenser
  • Dropper
  • Shulker Box
  • Monster Spawner
  • Note Block
  • Jukebox
  • Enchantment Table
  • End Portal
  • Ender Chest
  • Command Blocks
  • Nether Reactor Core
  • Daylight Sensor
  • Bed
  • Flower Pot
  • Cauldron

The blocks that are banned from the server, you also cannot use in WorldEdit.
Click here to find out the banned blocks on the server.

Setting a region (//set)
This command sets the selected area to the block you put in the command you are going to enter.
  • Select the pos1 and pos2, as explained above.
  • Type //set (block). The '(block)' must be replaced with the Item ID, or name, of the block you want that area to be set to.
You can also use //set (block),(block),(block),etc to set multiple blocks in that region you selected, it will randomize the order.

Creating walls (//walls)
This command will create walls around the area you selected.
  • Select the pos1 and pos2, as explained above.
  • Type //walls (block). The '(block)' must be replaced with the Item ID, or name, of the block you want the walls to be.
Copying and pasting (//copy) (//paste)
This command allows you to copy builds and paste them wherever you wish.
  • Select what you want copied using your pos1 and pos2, as explained above.
  • Then type //copy to copy that region into a clipboard. Note that wherever you stand whilst copying that, is the point you are going to be pasting the build from.
  • After you have got the build on your clipboard, use //paste to paste the build down.
You are also able to remove a build and copy it at the same time:
  • Use //cut to remove the build, and it will automatically be added to your clipboard.
  • The same method of //paste applies.
You are also able to paste the build without the air blocks:
  • Copy the build (//copy), as described above.
  • Then use //paste -air, to paste the build.
For information on rotating the build, check below, and below that there is information on flipping a build.

Rotating (//rotate)
This command allows you to rotate the area you have selected.
  • Select what you want rotated, using pos1 and pos2.
  • Use //copy to copy what you are about to rotate.
  • Use //rotate (degrees). You must replace '(degrees)' with how far you want it rotated, I would recommend 90, 180, or 270 as they are the main numbers used for this command.
  • Then do //paste to paste down the build, in another location as it was rotated.
I have selected my region by right clicking the top right block of the light grey area with my wand, and then left clicking the bottom left corner. I've then stood on the dark grey block and typed //copy to copy the area I selected using the wand. It's suggested to remember where you have copied your selection from so when you go to paste it, it pastes in the correct position.

2019-05-18_11.31.08.png

I stayed in the place where my region was copied from, because I only want it to be rotated around one point. By typing //rotate 90 your clipboard will be rotated, but nothing will paste until you type //paste.

The clipboard was rotated four times by 90 degrees, and looks like this:
2019-05-18_11.31.54.png

When using //rotate it's a good idea to keep in mind that the clipboard will always rotate clockwise.

Flipping (//flip)
This command allows you to flip builds upside down and all around.
  • Select what you want flipped, using your pos1 and pos2.
  • Then //copy the region you selected.
  • Face the way you would like the build to spawn, so if you want it upside down you would face the air.
  • Then do //flip so the clipboard is flipped.
  • And then do //paste to paste the clipboard in the flipped position.
72282
Changing biomes (//setbiome)
This command will allow you to set the area you have selected, to a biome.
  • Select the pos1 and pos2, as explained above.
  • Use //setbiome (biome). You must replace '(biome)' with the name of the biome you would like the area to be.
  • Ocean
  • Plains
  • Desert
  • Extreme_Hills
  • Forest
  • Taiga
  • Swampland
  • River
  • Hell
  • Sky
  • Frozen_Ocean
  • Frozen_River
  • Ice_Flats
  • Ice_Mountains
  • Mushroom_Island
  • Mushroom_Island_Shore
  • Jungle
  • Jungle_Hills
  • Jungle_Edge
  • Deep_Ocean
  • Stone_Beach
  • Cold_Beach
  • Birch_Forest
  • Birch_Forest_Hills
  • Roofed_Forest
  • Taiga_Cold
  • Taiga_Cold_Hills
  • Redwood_Taiga
  • Redwood_Taiga_Hills
  • Extreme_Hills_With_Trees
  • Savanna
  • Savanna_Rock
  • Mesa
  • Mesa_Rock
  • Mesa_Clear_Rock
  • Void
  • Mutated_Plains
  • Mutated_Desert
  • Mutated_Extreme_Hills
  • Mutated_Forest
  • Mutated_Taiga
  • Mutated_Swampland
  • Mutated_Ice_Flats
  • Mutated_Jungle
  • Mutated_Jungle_Edge
  • Mutated_Birch_Forest
  • Mutated_Birch_Forest_Hills
  • Mutated_Roofed_Forest
  • Mutated_Taiga_Cold
  • Mutated_Redwood_Taiga_Hills
  • Mutated_Redwood_Taiga
  • Mutated_Extreme_Hills_With_Trees
  • Mutated_Savanna
  • Mutated_Savanna_Rock
  • Mutated_Mesa
  • Mutated_Mesa_Rock
  • Mutated_Mesa_Clear_Rock

Just a heads up, there is also /p biome (biome), however that sets your whole plot a specific biome, and this command allows you to only set the selected region as the biome you specified in the command.

Replacing blocks (//replace)
This command will allow you to replace one block to another one, in your selected region.
  • Select your pos1 and pos2, as explained above.
  • Use //replace (block1) (block2). You must replace '(block1)' with the block Item ID, or name, you are wanting to get rid of, and replace '(block2)' with the Item ID, or name, of the block you would like it to be.
Move (//move)
This command will allow you to move the region you have selected a certain amount of blocks and the direction you'd like it to.
There are two kind of ways to do this, here is the first one:
  • Select what you want moved, using your pos1 and pos2, as explained above.
  • Use //move (number) (direction). You must replace '(number)' with how many blocks you want to move, and replace '(direction)' with the direction you want it to move (North, East, South, West).
The second way to do it, is this:
  • Select what you want moved, using your pos1 and pos2, as explained above.
  • Face the direction you want the build to move.
  • Use //move (number). You must replace '(number)' with the amount of blocks you want the build to moved; your region will then move in the direction you are facing and the amount of blocks you specified in the command.
Pyramids (//pyramid)
This command allows you to create a pyramid.
  • Stand where you would like the center of the pyramid to go.
  • Type //pyramid (block) (size). You must replace '(block)' with the block you would like to make the pyramid out of, and the '(size)' must be replaced with how big you want the pyramid to be.
You can also make a hollow pyramid:
  • Stand where you would like the center of the pyramid to go.
  • Rather than using //pyramid, you are going to need to do //hpyramid (block) (size).
Spheres (//sphere)
This command allows you to create a sphere.
  • Stand where you would like the center of the sphere to go.
  • Type //sphere (block) (size). You must replace '(block)' with the block you would like to make the sphere out of, and the '(size)' must be replaced with how big you want the sphere to be.
You can also make a hollow sphere:
  • Stand where you would like the center of the sphere to go.
  • Rather than using //sphere, you are going to need to do //hsphere (block) (size).
Cylinder (//cyl)
This command allows you to create a cylinder.
  • Stand where you would like the center of the pyramid to go.
  • Type //cyl (block) (size). You must replace '(block)' with the block you would like to make the cylinder out of, and the '(size)' must be replaced with how big you want the cylinder to be.
You can also make a hollow cylinder:
  • Stand where you would like the center of the cylinder to go.
  • Rather than using //cyl, you are going to need to do //hcyl (block) (size).
Fixing water (//fixwater)
This command will allow you to equally spread out water, rather than placing it everywhere.
  • Border out an area you want to fill with water.
  • You can then place a bucket of water, preferably in the middle of the bordered area.
  • Stand in the flow of water you just placed, and use //fixwater (radius) to spread it out evenly. If you do not stand in the water flow, it won't work; make sure you are standing in water before using the command!
Something useful about this command, is that when filling a deep area with water, you don't have to do it in layers. You are able to do the command on the top layer, of what you want to fill in, and it'll fill everything below your feet as well as the distance within the given radius.

Draining water (//drain)
This command will allow you to drain water.
  • Stand in a flow of water.
  • Use //drain (radius). You will need to replace the '(radius)' with the amount of blocks you would like to drain; the smaller the number is, the less water it will drain.
Naturalize (//naturalize)
This command allows you to naturalize mountains, cliffs, etc.
  • Select the area you want naturalized, I suggest the top put of your mountain, using your pos1 and pos2.
  • Then use //naturalize and it will change the top few blocks to grass and dirt to make it look more natural.
Drawing a line (//line)
This command will allow you to draw lines.
  • Select your pos1 and pos2, as explained above.
  • Use //line (block). You must replace '(block)' with the Item ID, or name, of the block you want the line to be made out of.
Finding the center of a region (//center)
This command will allow you to find the center of the region you selected.
  • Select your pos1 and pos2, as explained above.
  • Use //center (block). You must replace '(block)' with the block you want to be in the middle; in most circumstances it won't be a huge deal as to what you make that block.
  • Once you have entered the command, it will say that it has found the middle and how many blocks the middle is in chat.
Brushes (//brush)
This feature allows you to build different structures from a distance.

You're only able to apply brushes to specific items, these include:
  • Swords
  • Sticks
  • Arrows
You cannot apply them to full blocks, eg: Stone, Grass, Quartz, etc.

A sphere brush:
A sphere brush will allow you to spawn a sphere, as you might have read about above, but from a distance.
  • Hold an item, preferably one of the ones listed above, in your hand.
  • Type //brush sphere (block) (size). The '(block)' must be replaced with the block you would like the sphere to be made out of, and the '(size)' is going to be how big the sphere is.
  • Right click where you would like to spawn the sphere.
The maximum size for this brush is 25.

A cylinder brush:
A cylinder brush will allow you to spawn a cylinder, as you might have read about above, but from a distance.
  • Hold an item, preferably one of the ones listed above, in your hand.
  • Type //brush cyl (block) (size). The '(block)' must be replaced with the block you would like the cylinder to be made out of, and the '(size)' is going to be how big the cylinder is.
  • Right click where you would like to spawn the cylinder.
The maximum size for this brush is 25.

The smooth brush:
The smooth brush allows you to make areas you have built more smooth.
  • Hold an item, preferably one of the ones listed above, in your hand.
  • Type //brush smooth.
  • Right click around the area you would like to smooth out.
You can also use //br smooth as an alternative.

To disable brushes:
If you are wanting to disable the brush you have applied to your tool, just do //none.


Masks (//mask)
This feature allows you to to set a brush to a specific block. Read above for the //brush command.
  • Set your brush, as explained above.
  • Use //mask (block). You must replace '(block)' with the block you are wanting to replace.
Undo-ing and redo-ing an action (//undo and //redo)
These commands will allow you to undo and/or redo your an action.
  • Use //undo to remove your recent action.
  • Use //redo to re-do an action you removed.
You can also:
  • Use //undo (number) to undo a certain amount of actions.
  • Use //redo (number) to redo a certain amount of actions you have removed.
Checking WorldEdit griefs (//check)
This command is very useful for WorldEdit griefs.
  • Use //check whilst holding anything in your hand.
  • The check tool will be bound to that item.
  • Right/left click over the area you believe their is a grief, and it will say who did it in chat.
If you are reporting it:
  • Do as said above.
  • Screenshot the evidence of who did it, the /p i information and a general picture of the grief.
  • Upload it to the 'Report A User' subforum on the Forums.
If there is a Staff Member online:
  • Do as said above.
  • Then /msg (staff member) and tell them that you/someone has been griefed using WorldEdit.
  • The staff member will be able to deal with it from there.
Thank you for reading
Thank you for taking your time to read this guide. I hope it helped you in anyway, and if you have anymore questions about how WorldEdit, I am sure players on the server are willing to help you on your plot. I will be adding onto this guide through out time, and updating it to fit with server updates.
 
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